fucktonofanatomyreferences:

An awing fuck-ton of big cat references.

And here’s a link to a spectacular image that helps distinguish types of big cats. It’s insanely helpful, and you’d be doing yourself a majour disservice if you don’t use it:
http://s3-live.tapcdn.com/images/tap/c/6/3/0/3/50d/644/850/guide-to-big-cats.jpg

Please note that in the first cheetah GIF, the head has been insolated. When running, the head will bob up and down slightly. Not a lot, but just know how the head attaches to the neck and how that moves when the body is oscillating up and down when they run, like in the second GIF.

[From various sources]


gabberforth:

These are like the only doodles I’ve done in the last couple of months and I did them in the last week I just have basically been done with drawing, I don’t feel like doing it but still want to 8”)


gabberforth:

this isnt complete but i cant seem to continue working on it since may , soooo i’ll just dump the wip for now 8’>


harmsrps:

quinnierps:

Just pick a theme you like, a sidebar image you want, and then go to this website and it’ll give you a color scheme that’s nearly perf every time. It’s like super easy and it’s totally how I do all my schemes

*CRIES LOUDLY BECAUSE I DIDN’T KNOW THAT EXISTS*


Animator Island » 51 Great Animation Exercises to Master

animationfx:

Enjoy!


grizandnorm:

Tuesday tips — Costume Design 101.

Costume design is a very important part of character design.  It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc.  It supposed to enhance a character’s personality.  

Here are my process in tackling costume design.

1.  Find a good reference.  Inspiration is key!

2.  Look for a good shillouette that is recognizable and different from other characters.

3.  Pick one shillouette and find smaller shape within.  Do tons of variation and have fun.

4.  Color variation.  Use variation the same color combination for all the design.  Keep it simple!

5.  Finish up and have fun.  It will also a good idea to think of texture and material.

-Griz


fyamika:

diaemyung:

Basic Color Harmony

…finally something that I understand!


norisus:

I wanted to make a more concise list of my brushes, with examples in tow.

Please don’t be afraid to tweak the settings if you use any of these. I never change the settings on my marker brush, but I am constantly changing at least the “blending” setting on all of my painting brushes.

If you’re missing certain textures, this download may help. I believe it is where my cloud brush originated from, though I’ve altered the settings from the original.


cosmic-nerd-angel:

moron4hire:

cosmic-nerd-angel:

Mini tutorial on painting skin tones. I hope it makes sense. I am writing down all your suggestions for tutorials and hopefully plan to create a detailed tutorial (or series of tutorials) about digital painting in photoshop.

The example “skin is a reflective surface” is optically inaccurate. All surfaces are reflective in some manner, but the skin is not red because it is reflecting the box, the skin is red because the BOX is reflecting ONLY red light, PLUS the skin does not absorb very much red light.

When you have a colorful object, it will always have light bouncing off of it in that color, because it absorbs all other colors. That is the definition of what color is. You start with white light from the source and subtract colors from it as it hits and bounces off of things.

The point is, if you have a red thing sitting next to a blue or a green thing, you’re not going to see red on the blue or green thing. It will just be dark. The final, perceived color of a thing is the color of the light hitting it, minus the color of the light it absorbs. If the only light that hits a thing is a color it absorbs, then it will appear black.

So don’t think of the skin as reflective like a mirror. Your natural understanding of reflective won’t help. Think of the box as a red light source.

Reblogging my own post for the informative section added above.


gabberforth:

was on OC with vonder, arvie, and digi!

these are my parts- arvie drew most of the first (french) otter and the seal (and croissants), digi drew piney in yellow up there with the splendy i drew, and i drew the rest in blue (plus the fish)

the otter, fish, and seal are supposed to represent me, arvie, and digi respectively ;v;